D3PlayerPicker News
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These pages are best viewed
at a minimum resolution of 1024x768 (although it may be tolerable
at 800x600).
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Links to archived news bits are provided at
the bottom of this page, and are separated
by development phases.
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| 02/13/2005 - 10:30am |
- New! (D3PlayerPicker) - The following
items are added in D3PlayerPicker 1.14:
- For Windows 2000 and XP users, you can now select the process priority at
which the game will run when it is launched, effectively giving the game larger
slices of time in whihc to run. I notice a much snappier response time when moving
from screen to screen in the game. Your results may vary. If you experience
problems in the game, just set it back to Normal.
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| 05/22/2004 - 11:00am |
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.13:
- The sound folders were not being properly analyzed when you ran the program
the first time. This resulted in an incorrcet error message and required manual
file handling on the part of the user.
- When you added a new sound folder specification on the Settings/Sound
Folders tab, the buttons at the bottom of the list (add, edit, and delete) were not
being properly enabled.
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| 04/30/2004 - 6:15am |
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| 03/06/2004 - 9:00pm |
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.11:
- There was a minor issue with detecting when the desired sound folder was
already in use (thus eliminating the need to rename the sound folder yet again).
- When you quit the sim, it would try to restore the "oem" sound folder. This
was absolutely unnecessary with the new sound folder handling technique, so I
removed this functionality.
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| 03/06/2004 - 10:45am |
- Update! (D3PlayerPicker) - The following
items were changed in D3PlayerPicker 1.10:
- The use of alternate sound folders has been completely changed. You now
have to manually specify which sound folder is to be used with a given series mod.
The down-side of this change is that selection of the soundd folder is no longer
automatic (there's a new page in the Settings dialog that allows you to add, edit,
and delete series mod/sound folder associations).
The up-sides are that you can name your sound folder anything you want (but it
still has to reside in the sim folder, and the sound folder name CANNOT contain
space characters), multiple series mods can use the same sound folder (TPTCC and
PTA for instance), and the amount of hard drive space dedicated to sound folders
can potentially be dramatically reduced.
Just in case I really borked this up, it might be a good idea to backup your
sound folders and the last copy or D3PP you were using so that you have something
to fall back to.
As always, make sure you read up on the details in the online refernce guide.
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| 12/26/2003 - 4:15pm |
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FAIR WARNING: Thinks might get a little freaky with this release. You would be well
advised to Backup your player folders.
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.09:
- If you were minimizing to the system tray, and add/edit an item in the
list of personalities, the list would contain more entries than should be there.
- New! (D3PlayerPicker) - The following
items were added in D3PlayerPicker 1.09:
- New Module! (D3PlayRecs) - Added a
new module that allows you to view player records saved by D3PlayerPicker. Make sure
you review the Reference Guide for the where's and why's of the module. This program
is in heavy development, and most certainly not finished, but it should be enough to
see your records for now. It doesn't change any data, so you won't lose anything by
checking it out. D3PlayerPicker MUST be used to launch races in order to get your
records to show up in D3PlayRecs.
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| 12/11/2003 - 4:15pm |
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I'm pleased to announce that the fix for the track set problems (implemented in
v1.07) for Win9x users has been verified to actually repair the problem.
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.08:
- The trackset manager tab would cause the program to crash if you click in
a blank area of the list.
- The "All Tracks" trackset now automatically unhides *all* tracks. The old
(and errant) behavior was that only the tracks that were present when the program
was run the first time would be seen for this track set.
- The roster list was not changing when you select a different series.
- The program was not saving the selected sim install (in a multiple sim
install environment).
- Under Win9x, if you select an executable file that has one or more spaces
in the file name, the selected executable file would not launch.
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| 12/10/2003 - 5:15pm |
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SPECIAL NOTE: The changes I made to fix the track set issues require
that you delete your current trackset files - again. Sorry about that. :)
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.07:
- On the Edit Personality dialog, if you checked the "Use same cars"
checkbox, it didn't re-select the offline car to be the same as the online car.
- The "Use same cars" checkbox was always checked, no matter what it's prior
status was for the personality.
- The roster combo box was not being re-populated when you selected a
different sim install.
- Fixed several small problems with track sets. Maybe even for win9x users
as well?
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| 12/09/2003 - 6:30pm |
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SPECIAL NOTE #1: I recommend that everyone delete their
D3PlayerPicker data files (D3PPlayer.ini and all trackset files) because some
RADICAL changes gave been made to the program. If you don't perform these actions,
and then complain that nothing seems to work anymore, I won't be gentle about
reminding you that this note exists (and everyone that heeded this warning will
be allowed, nay, vigorously encouraged to point and laugh at your sorry ass.
SPECIAL NOTE #2: There is A LOT of new stuff in this release.
It's entirely probable that I may have missed something during my limited and
admittedly insufficient (okay, half-assed might be a better term) testing. All of the
screenshots on the Reference Guide were updated using the latest compile, and nothing
weird happened to me, so you should be okay, too. If the program crashes and burns
spectacularly, I apologize in advance. Let me know as accurately and precisely as
possible what you were doing when the program puked on you, and I'll fix it ASAP.
- NEW! (D3PlayerPicker) - The following
items were added in D3PlayerPicker 1.06:
- You can now re-scan for new tracks from the trackset dialog box.
- Support has been added for multiple installs of the sim. I was strongly
opposed to this feature since D3PlayerPicker was written specifically to
prevent you from needing multiple installs of the sim, but it makes sense to have
this feature for people beta testing series mods that don't want to commit a mod
to their retail installation.
- You can now select separate online and offline cars for each personality.
- You can now select the desired roster for offline racing.
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.06:
- I took a stab at fixing the trackset issues for Win98/ME users.
- There was a memory leak when the program was terminated.
- In the Edit Trackset dialog, some of the appropriate tracks weren't being
selected when you selected "Speedway", and then clicked "Select".
- In the Edit Trackset dialog, the number of tracks selected (above the list
box) was not being correctly calculated.
- Since D3PlayerPicker maintains the special "" trackset, the
Edit, Clone, and Delete buttons are disabled when this
trackset is selected in the Manage Tracksets dialog box.
- Specified a few more invalid characters in the trackset names to
compensate for some Win9x (or maybe international/Unicode) weirdness. See
"SPECIAL NOTE #1" at the top of this news item.
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| 11/29/2003 - 5:10pm |
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.05:
- Phoenix and North Carolina were not being recognized as Papyrus tracks.
Truth be told, it was nothing more than a stupid spelling mistake for both tracks.
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| 11/29/2003 - 10:20am |
- New! (D3PlayerPicker) - The following
items were added in D3PlayerPicker 1.04:
- The program now allows you to specify that it starts up when you start your
machine, and/or minimize to the system tray.
- Fix! (D3PlayerPicker) - The following
items were added in D3PlayerPicker 1.04:
- The program was not detecting track folders that had a dot in the name (like
"RoadOne_v1.0").
- The program was not correctly determining when an instance of itself was
already running.
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| 11/22/2003 - 9:00am |
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.03:
- Tracksets were hiding/un-hiding incorrect tracks.
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| 11/21/2003 - 5:00am |
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker 1.02:
- Added support for multiple series mods that use the same file extention
(like the Trans Am mods from The Pits and Project Wildfire).
- When launching the sim, the program would only set the online car file. It
now changes both the online AND the offline carfile to the same file.
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| 11/11/2003 - 10:00am |
- Fix! (D3PlayerPicker) - The following
items were fixed in D3PlayerPicker:
- When you change players for a personality, the trackset combo box is
emptied, preventing the user from selecting a trackset for the personality.
- The program would hang if you manually deleted a trackset file, and then
started the program. I added a default trackset called "All tracks" which is treated
as the default selection, and is built on the fly (when the program starts). I also
made D3PlayerPicker validate each personality as it's loaded to make sure you didn't
delete something else manually.
The main dialog now shows two "head" icons in the personality list. If the head
is red (and faced to the left), the personality was invalid when loaded, but valid
default entries were substituted for the invalid data. To clear the red head, simply
edit the personality and click OK. You can also find out what was wrong by selecting
the personality, and then clicking the "Errors" button. This is for informational
purposes only (so you can see what was screwed up in the first place.
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| 10/04/2003 - 3:45pm |
- Update! (Reference Guide) -
Updated to reflect new version of D3PlayerPicker.
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| 10/03/2003 - 4:45pm |
- New! (D3PlayerPicker) -
The following features are new in this module:
- Added a way to specify which tracks show up in the sim. See appropriate
Reference Guide section for details.
- Added a "Settings" dialog that allows you to turn on/off support
for sound and track folders. as well as re-scanning your tracks folder
for new/deleted entries. See appropriate Reference Guide section for details.
NOTE: I don't think it's necessary, but just in case you
experience really bizarre problems where your personalites are concerned,
you may have to delete all of your D3PlayerPicker files and start from
scratch.
- Fix! (D3PlayerPicker) -
The following fixes were made to this module:
- Change the sound folder handling just a little bit to eliminate an
incorrect error message that is displayed when you exit the sim and return
to the D3PlayerPicker window.
IMPORTANT! In order to see this fix, you need to restore your
original sound folder and your series sound folders, and delete the
D3PPSound.ini file from all of your sound folders. Then, start
D3PlayerPicker. At that point, you should be good to go.
- Update! (Reference Guide) -
Updated to reflect new version of D3PlayerPicker.
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| 09/27/2003 - 8:00pm |
- Fix! (D3PlayerPicker v0.04) -
The following fixes were made to this module:
- If you didn't have any sound folders other than the original one
installed by the game, the program would incorrectly announce warnings
about missing files.
- When you click the Launch button, the buttons are now disabled
to prevent you from clicking on them while the sim is starting up.
- When the sim terminates, and you come back to the D3PlayerPicker
main window, the list box was not focused. This was just a cosmetic issue.
- Advice - if you launch a personality that goes into multiplayer,
do not move the mouse after you click the Launch button until you arrive
at the MOTD screen or beyond. If you move the mouse while D3PlayerPicker
is trying to click it, you'll mess up the automation part. It won't hurt
anything, but it may take you a few seconds to realize what has happened.
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| 09/27/2003 - 4:00pm |
- Update! (D3PlayerPicker v0.03) -
The following changes were made to this module:
- The program now automatically changes to the correct sound files
for the selected series mod. All you have to do is create new sound
folders with the correct naming format, and the program does the rest.
Yes, this means that you no longer have an excuse to run multiple
installs of NR2K3.
I STRONGLY urge you to backup your sim folder before using
D3PlayerPicker for the first time. While I conducted some testing, I'm
not freakin' Superman, so it's possible I missed a problem or two (or
three).
The old version will still be avilable for download if this version
is seriously borked for you.
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| 09/21/2003 - 7:15am |
A number of people have simply downloaded D3PlayerPicker and have not read the
online Reference Guide. If you haven't read the documentation, you will NOT
understand what D3PlayerPicker is and what it's supposed to do, or how it's
supposed to do it. It's REAL short, and even has pretty pictures. Look under
"Client Modules" in the Contents frame of the Reference Guide.
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| 09/20/2003 - 10:30am |
- Update! (D3PlayerPicker) -
The following changes were made to this module:
- Added the ability to specify the executable file to use to launch the sim
(the executable MUST reside in the NR2k3 folder). This change was made to
specifically support the possibility of having a renamed EXE that is modified
with the No-CD patch.
- Added the ability to clone an existing personality to shorten the time
required to create a new one with similar selections.
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| 09/20/2003 - 7:50am |
- New Module For Clients (D3PlayerPicker) -
D3PlayerPicker public alpha test is now open for anyone who cares to give it a go.
The download link is at the bottom of the downloads page.
This new module allows a client/driver to create multiple
personalities. Each personality represents a different combination of
connection parameters, such as sierra id, player folder, series, and
car file. It's aimed squarely at folks who are partoicipating in more
than one racing environment.
This is a completely stand-alone component - the rest of DeMONS is
not required to make use of it, and it is therefore available as a
separate download. If you want to make your league drivers aware of
it's existance, please link to the file on download page of this web
site.
- Update! (web page) -
I made the Reference Guide a framed set of pages in order to keep
you from getting lost (it was really long when it was all on one page).
You may experience a few anomalies web page while I'm prepping the DeMONS
server coomponents to support the patch, but I promise to fix any
problems that might exist when I make the new version of D3 available.
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